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Highlights

My highlight projects showcase the culmination of our efforts, demonstrating our capabilities, expertise, and impact in various domains. Here are some key projects that exemplify our dedication to delivering exceptional results:

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HexeNight

A first person horror game made using unity engine, where the objective is to explore a newly bought house in the forest. It is still under development.

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Mobility

A first person momentum based gameplay mechanic where the player could run, sprint, slide, jump, wall run, wall jump and swing using grappling.

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RPG Project

A isometric game using nav mesh. It contains quest trigger, conversations and combat.

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Genshin Movement Replication

Trying to replicate Genshin Impact's movement system. It uses State Machine to manage the states and inputs. Walking, running, sprinting, dashing, jumping, and different types of landing has been made. Gliding and Swimming are in the todo list.

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